• C. Bandera and P. D. Scott. Foveal machine vision systems. In Conference Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, pages 596–599, 1989. (doi:10.1109/ICSMC.1989.71367)
  • Henry Hexmoor, Johan Lammens, and Stuart Shapiro. An Autonomous Agent Architecture for Integrating Perception and Acting with Grounded, Embodied Symbolic Reasoning, 1992.
  • Henry Hexmoor, Johan Lammens, Guido Caicedo, and Stuart C. Shapiro. Behavior Based AI, Cognitive Processes, and Emergent Behaviors in Autonomous Agents. Applications of AI in Engineering VIII: Applications and Techniques, 2, 1993.
  • Henry Hexmoor, Johan Lammens, and Stuart C. Shapiro. Embodiment in GLAIR: A Grounded Layered Architecture with Integrated Reasoning for Autonomous Agents. In Proceedings of the Sixth Florida Artificial Intelligence Research Symposium (FLAIRS), pages 325–329, 1993. (doi:10.1.1.72.4470)
  • Henry H. Hexmoor. Learning routines. International Workshop on Agent Theories, Architectures, and Languages, 1995. (doi:10.1007/3540608052_61)
  • Henry H. Hexmoor. Smarts are in the architecture! AAAI Technical Report SS-95-02, pages 322–325, 1995.
  • H. H. Hexmoor, J. M. Lammens, and S. C. Shapiro. An Autonomous Agent Architecture for Integrating "Unconscious" and "Conscious", Reasoned Behaviors. AAAI Spring Symposium: Lessons Learned from Implemented Software Architectures for Physical Agents, 1995. (doi:10.1109/CAMP.1993.622488)
  • Johan M. Lamments, Henry H. Hexmoor, and Stuart C. Shapiro. Of Elephants and Men, 1995.
  • Fenglei Du, Andrew Izatt, and Cesar Bandera. An MIMD Computing Platform for a Hierarchical Foveal Machine Vision System. In Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR), pages 720–725, 1996.
  • Stuart C. Shapiro. Embodied cassie. AAAI Technical Report FS-98-02, pages 136–143, 1998.
  • Haythem O. Ismail and Stuart C. Shapiro. Cascaded Acts: Conscious Sequential Acting for Embodied Agents. Technical Report No. 99-10, 1999.
  • Haythem O. Ismail and Stuart C. Shapiro. Cascaded Acts: Conscious Sequential Acting for Embodied Agents. Technical Report No. 99-10, pages 1–42, 1999.
  • H. O. Ismail and S. C. Shapiro. Two problems with reasoning and acting in time. In Principles of Knowledge Representation and Reasoning: Proceedings of the Seventh International Conference, pages 355–365, 2000.
  • Haythem O. Ismail and Stuart C. Shapiro. Conscious error recovery and interrupt handling. In Proceedings of the International Conference on Artificial Intelligence (IC-AI), 2000.
  • Stuart C. Shapiro, Haythem O. Ismail, and John F. Santore. Our Dinner with Cassie. Working notes for the AAAI 2000 Spring symposium on natural dialogues with practical robotic devices, 2000.
  • Stuart C. Shapiro and Haythem O. Ismail. Symbol-Anchoring in Cassie. Anchoring Symbols to Sensor Data in Single and Multiple Robot Systems: Papers from the 2001 AAAI Fall Symposium, 2001.
  • J. Anstey, D. Pape, S. C Shapiro, and V. Rao. Virtual drama with intelligent agents. In Hybrid Reality: Art, Technology and the Human Factor, Proceedings of the Ninth International Conference on Virtual Systems and MultiMedia, 2003.
  • Albert Goldfain, Michael W. Kandefer, Stuart C. Shapiro, and Josephine Anstey. Co-Designing Agents. Proceedings of CogRob2006: The Fifth International Cognitive Robotics Workshop, 2003.
  • John F. Santore and Stuart C. Shapiro. Crystal Cassie: Use of a 3-D Gaming Environment for a Cognitive Agent. Papers of the IJCAI 2003 Workshop on Cognitive Modeling of Agents and Multi-Agent Interactions, 2003.
  • Stuart C. Shapiro. FevahrCassie: A Description and Notes for Building FevahrCassie-Like Agents. SNeRG Technical Note 35, pages 1–17, 2003.
  • Stuart C. Shapiro and Haythem O. Ismail. Anchoring in a grounded layered architecture with integrated reasoning. Robotics and Autonomous Systems, 43(2-3):97–108, 2003. (doi:10.1016/S0921-8890(02)00352-4)
  • Josephine Anstey, Dave Pape, Orkan Telhan, Stuart C. Shapiro, and Trupti Devdas Nayak. Psycho-Drama in VR. In Proceedings of The Fourth Conference on Computation Semiotics (COSIGN), 2004.
  • Vikranth B. Rao. Princess Cassie: An Embodied Cognitive Agent in a Virtual World. BSc Thesis, 2004.
  • Stuart C. Shapiro and Michael Kandefer. A SNePS Approach to the Wumpus World Agent or Cassie Meets the Wumpus. In IJCAI-05 Workshop on Nonmonotonic Reasoning, Action, and Change (NRAC'05): Working Notes, 2005.
  • S. C. Shapiro, Josephine Anstey, D. E. Pape, T. D. Nayak, Michael Kandefer, and O. Telhan. MGLAIR Agents in a Virtual Reality Drama. CSE Technical Report 2005-08, 2005.
  • Stuart C. Shapiro, Josephine Anstey, and David E. Pape. The Trial The Trail, Act 3. A Virtual Reality Drama Using Intelligent Agents. In Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005.
  • Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, and Orkan Telhan. MGLAIR Agents in Virtual and other Graphical Environments. Proceedings of the National Conference on Artificial Intelligence, 20(4):1704–1705, 2005.
  • Josephine Anstey, Sarah Bay-Cheng, Dave Pape, and Stuart C. Shapiro. Human trials: An Experiment in Intermedia Performance. ACM Computers in Entertainment, 5(3), 2007. (doi:10.1145/1316511.1316515)
  • Michael Kandefer and Stuart C. Shapiro. Knowledge Acquisition by an Intelligent Acting Agent. In AAAI Spring Symposium: Logical Formalizations of Commonsense Reasoning, 2007.
  • Stuart C. Shapiro, William J. Rapaport Rapaport, Michael Kandefer, and Albert Goldfain. Metacognition in SNePS. AI Magazine, 28(1):17–31, 2007.
  • Stuart C. Shapiro and Jonathan P. Bona. The Glair Cognitive Architecture. International Journal of Machine Consciousness, 2(2):307–332, 2010. (doi:10.1142/S1793843010000515)
  • Jonathan P. Bona and Stuart C. Shapiro. Modality in the MGLAIR Architecture. Biologically Inspired Cognitive Architectures, pages 75–81, 2012.
  • Jonathan P. Bona. MGLAIR: A Multimodal Cognitive Agent Architecture by. PhD Thesis, 2013.