• P. Langley, K. Thompson, W. Iba, J. H. Gennari, and J. A. Allen. An Integrated Cognitive Architecture for Autonomous Agents. ARI Research Note 90-48, 1989.
  • Pat Langley, Kathleen B. McKusick, John A. Allen, Wayne F. Iba, and Kevin Thompson. A design for the ICARUS architecture. ACM SIGART Bulletin, 2(4):104–109, 1991. (doi:10.1145/122344.122365)
  • Kevin Thompson and Pat Langley. Concept formation in structured domains. In Concept formation: Knowledge and experience in unsupervised learning, pages 127–161. 1991. (doi:10.1016/B978-1-4832-0773-5.50011-0)
  • Pat Langley. Cognitive Architectures and the Construction of Intelligent Agents. In Proceedings of the AAAI-2004 Workshop on Intelligent Agent Architectures, 1993.
  • Pat Langley and John A. Allen. A Unified Framework for Planning and Learning. In S. Minton, editor, Machine Learning methods for Planning. Morgan Kaufmann, 1993.
  • Pat Langley. Probabilistic Integration of Planning, Action, and Perception Perceptual Attention during Execution Embedding Action in Planning. AAAI Technical Report SS-94-06, pages 286–287, 1994.
  • Pat Langley. An Abstract Computational Model of Learning Selective Sensing Skills. In Proceedings of the18th Annual Conference of the Cognitive Science Society, pages 385–390, 1996.
  • Pat Langley. Learning to Sense Selectively in Physical Domains, 1997.
  • Nan Li, David J. Stracuzzi, and Pat Langley. Improving Acquisition of Teleoreactive Logic Programs through Representation Change. AAAI Fall Symposium: Advances in Cognitive Systems, 2001.
  • Daniel Shapiro, Pat Langley, and Ross Shachter. Using Background Knowledge to Speed Reinforcement Learning in Physical Agents. In Proceedings of the 5th International Conference on Autonomous Agents, pages 254–261, 2001. (doi:10.1145/375735.376305)
  • Ryutaro Ichise, Daniel Shapiro, and Pat Langley. Learning Hierarchical Skills from Observation. In International Conference on Discovery Science, pages 247–258, 2002.
  • Pat Langley, Daniel Shapiro, Meg Aycinena, and Michael Siliski. A Value-Driven Architecture for Intelligent Behavior. In Proceedings of the IJCAI-2003 workshop on cognitive modeling of agents and multi-agent interactions, 2003. (doi:10.1017/CBO9781107415324.004)
  • D. Choi, M. Kaufman, P. Langley, N. Nejati, and D. Shapiro. An architecture for persistent reactive behavior. In Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, pages 988–995, 2004. (doi:10.1109/AAMAS.2004.242641)
  • Pat Langley and Seth Rogers. Cumulative learning of hierarchical skills. In Proceedings of the Third International Conference on Development and Learning, 2004.
  • Pat Langley, Sachiyo Arai, and Daniel Shapiro. Model-Based Learning with Hierarchical Relational Skills. In Proceedings of the ICML2004 Workshop on Relational Reinforcement Learning, number July, 2004.
  • Pat Langley, Kirstin Cummings, and Daniel Shapiro. Hierarchical skills and cognitive architectures. In Proceedings of the 26th Annual Conference of the Cognitive Science Society, pages 779–784, 2004.
  • Nima Asgharbeygi, Negin Nejati, Pat Langley, and Sachiyo Arai. Guiding Inference through Relational Reinforcement Learning. In International Conference on Inductive Logic Programming, 2005. (doi:10.1109/MED.2013.6608833)
  • Ryutaro Ichise, Daniel Shapiro, and Pat Langley. Structured program induction from behavioral traces. Systems and Computers in Japan, 36(11):49–59, 2005. (doi:10.1002/scj.20312)
  • Pat Langley. An adaptive architecture for physical agents. In Proceedings of the IEEE/WIC/ACM InternationalConference on Web Intelligence, pages 18–25, 2005. (doi:10.1109/WI.2005.24)
  • Pat Langley, Dongkyu Choi, and Seth Rogers. Interleaving Learning, Problem Solving, and Execution in the ICARUS Architecture. Technical Report, Computational Learning Laboratory, 2005.
  • Nima Asgharbeygi, David Stracuzzi, and Pat Langley. Relational temporal difference learning. In Proceedings of the 23rd international conference on Machine learning ICML 06, pages 49–56, 2006. (doi:10.1145/1143844.1143851)
  • Pat Langley. Cognitive Architectures and General Intelligent Systems. AI Magazine, 27(2):33, 2006. (doi:10.1609/aimag.v27i2.1878)
  • Pat Langley. Intelligent Behavior in Humans and Machines. AAAI, 2006.
  • Pat Langley and Dongkyu Choi. A unified cognitive architecture for physical agents. In Proceedings of the National Conference on Artificial Intelligence, volume 21, page 1469, 2006.
  • Pat Langley and Dongkyu Choi. Learning recursive control programs from problem solving. The Journal of Machine Learning Research, 7:493–518, 2006.
  • Negin Nejati, Pat Langley, and Tolga Konik. Learning hierarchical task networks by observation. In Proceedings of the 23rd International Conference on Machine Learning, pages 665–672, 2006. (doi:10.1145/1143844.1143928)
  • Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, and Pat Langley. A Believable Agent for First-Person Perspective Games. In Proceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment International Conference, 2007.
  • Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, and Pat Langley. A Believable Agent for First-Person Shooter Games. In Proceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment International Conference, 2007.
  • Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, and Pat Langley. Structural transfer of cognitive skills. In In Proceedings of ICCM - 2007- Eighth International Conference on Cognitive Modeling, 2007.
  • Dongkyu Choi, Michael Morgan, Chunki Park, and Pat Langley. A testbed for evaluation of architectures for physical agents. In Proceedings of the AAAI-2007 Workshop on Evaluating Architectures, pages 19–22, 2007.
  • Pat Langley and Seth Rogers. An Extended Theory of Human Problem Solving. In Proceedings of the 27th Annual Meeting of Cognitive Science Society, pages 166–186, 2008. (doi:10.1152/jn.00734.2007.Decoding)
  • Nan Li, David J. Stracuzzi, and Pat Langley. Learning Conceptual Predicates for Teleoreactive Logic Programs. In Proceedings of the 18th International Conference on Inductive Logic Programming: Late-Breaking Papers, 2008.
  • Tolga Konik, Paul O'Rorke, Dan Shapiro, Dongkyu Choi, Negin Nejati, and Pat Langley. Skill transfer through goal-driven representation mapping. Cognitive Systems Research, 10(3):270–285, 2009. (doi:10.1016/j.cogsys.2008.09.008)
  • John E. Laird, Robert E. III Wray, Robert P. III Marinier, and Pat Langley. Claims and Challenges in Evaluating Human-Level Intelligent Systems. In Proceedings of the Second Conference on Artificial General Intelligence, 2009. (doi:10.2991/agi.2009.17)
  • Pat Langley, Dongkyu Choi, and Seth Rogers. Acquisition of hierarchical reactive skills in a unified cognitive architecture. Cognitive Systems Research, 10:316–332, 2009. (doi:10.1016/j.cogsys.2008.07.003)
  • Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga Könik, Daniel G. Shapiro, Matthew Molineaux, David W. Aha, and Kamal Ali. Constructing Game Agents from Video of Human Behavior. Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference Constructing, 2(3), 2009.
  • Nan Li, David J. Stracuzzi, Gary Cleveland, Pat Langley, Tolga Konik, Dan Shapiro, Ali Kamal, Matthew Molineaux, and David W. Aha. Learning Hierarchical Skills for Game Agents from Video of Human Behavior. In Proceedings of the IJCAI-09 Workshop on Learning Structural Knowledge from Observations, 2009.
  • Nan Li, David J. Stracuzzi, Pat Langley, and Negin Nejati. Learning Hierarchical Skills from Problem Solutions Using Means-Ends Analysis. Proceedings of the 31st Annual Meeting of the Cognitive Science Society, pages 1858–1863, 2009.
  • David J. Stracuzzi, Nan Li, Gary Cleveland, and Pat Langley. Representing and reasoning over time in a symbolic cognitive architecture. In Proceedings of the 31st Annual Meeting of the Cognitive Science Society, 2009.
  • Andreea Danielescu, David J. Stracuzzi, Nan Li, and Pat Langley. Learning from Errors by Counterfactual Reasoning in a Unified Cognitive Architecture. In Proceedings of the Thirty-Second Annual Conference of the Cognitive Science Society, pages 2566–2571, 2010.
  • Pat Langley, Nishant Trivedi, and Matt Banister. A Command Language for Taskable Virtual Agents. In Proceedings of the 6th Conference on Artificial Intelligence and Interactive Digital Entertainment, pages 144–149, 2010.
  • Wayne Iba and Pat Langley. Exploring Moral Reasoning in a Cognitive Architecture. In Proceedings of the 33rd Annual Meeting of the Cognitive Science Society, pages 3381–3386, 2011.
  • Pat Langley, Dongkyu Choi, and Nishant Trivedi. ICARUS Users Manual, 2011.
  • Nishant Trivedi, Pat Langley, Paul Schermerhorn, and Matthias Scheutz. Communicating, Interpreting, and Executing High-Level Instructions for Human-Robot Interaction. In Proceedings of AAAI Fall Symposium: Advances in Cognitive Systems, 2011.
  • Pat Langley and Nishant Trivedi. Elaborations on a Theory of Human Problem Solving. Advances in Cognitive System, 3:1–12, 2013.