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ToonFace: A System for Creating and Animating Interactive Cartoon Faces.
Learning and Common Sense Section Technical Report, pages 96–101,
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Gandalf: An
Embodied Humanoid Capable of Real-Time Multimodal Dialogue with People.
In Proceedings of the first international conference on Autonomous agents
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modular action control for communicative humanoids.
In Conference Proceedings of Computer Animation'97, pages
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decision making in multimodal face-to-face communication.
In Proceedings of the Interantional Conference on Autonomous
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The power of a nod and a glance: Envelope vs. emotional feedback in animated
conversational agents.
Applied Artificial Intelligence, 13(4-5):519–538, 1999.
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Mind model for multimodal communicative creatures and humanoids,
volume 13.
1999.
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Thorisson.
Dragons,
bats and evil knights: A three-layer design approach to character-based
creative play.
Virtual Reality, 5:57–71, 2000.
(doi:10.1007/BF01424337)
- Kristinn R. Thorisson.
Machine Perception of Multimodal Natural Dialogue.
In P. McKevitt, S. O. Nullain, and
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- Kristinn R. Thórisson.
Natural turn-taking needs no manual: computational theory and model, from
perception to action.
In Bjorn Granstrom, David House, and
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2002.
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S. Maskey, and A. Vaseekaran.
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Ai Magazine, 25(4):77–90, 2004.
- Kristinn R. Thórisson,
Christopher Pennock, Thor List, and
John DiPirro.
Artificial
intelligence in computer graphics: a constructionist approach.
SIGGRAPH Comput. Graph., 38(1):26–30, 2004.
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- Kristinn R. Thórisson.
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Intelligence Infusion - Key Noteworthy Issues.
In 10th International Conference on Computer Graphics and Artificial
Intelligence, 2007.
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Kristinn R. Thorisson, and Eric Nivel.
Learning smooth, human-like turntaking in realtime dialogue.
In International Workshop on Intelligent Virtual Agents, 2008.
(doi:10.1007/978-3-540-85483-8_17)
- Kristinn R. Thorisson.
Modeling multimodal communication as a complex system.
In Modeling Communication with Robots and Virtual Humans, pages
143–168. 2008.
(doi:10.1007/978-3-540-79037-2_8)
- Kristinn R. Thorisson and
Gudny Ragna Jonsdottir.
A granular architecture for dynamic realtime dialogue.
In International Workshop on Intelligent Virtual Agents, volume
5208 LNAI, pages 131–138, 2008.
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- Hannes Vilhjálmsson and
Kristinn R. Thórisson.
A
brief history of function representation from Gandalf to SAIBA.
In Proceedings of the 1st Function Markup Language Workshop at
AAMAS, 2008.
- Gudny Ragna Jonsdottir and
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Teaching computers to conduct spoken interviews: Breaking the realtime barrier
with learning.
In International Workshop on Intelligent Virtual Agents, 2009.
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K. Thorisson, R. Sarvadevabhatla,
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Cognitive
Map architecture for facilitating human-robot interaction in humanoid
robots.
IEEE Robotics & Automation Magazine, 16(1):55–66, 2009.
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- Kristinn R. Thórisson and
Eric Nivel.
Achieving
Artificial General Intelligence Through Peewee Granularity.
In Proceedings of the 2nd Conference on Artificial General
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- Gudberg K. Johnsson and
Kristinn R. Thorisson.
Evaluating Multimodal Human-Robot Interaction: A Case Study of an Early
Humanoid Prototype.
In Proceedings of the 7th international conference on methods and
techniques in behavioral research, 2010.
- Kristinn R. Thorisson, Olafur
Gislason, Gudny Ragna Jonsdottir, and Hrafn Th.
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A
Multiparty Multimodal Architecture for Realtime Turntaking.
In International Conference on Intelligent Virtual Agents,
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